Add console adaptation of the original game
parent
c1829c8ee9
commit
bf0edb156b
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3D Labirint Console", "3D Labirint Console\3D Labirint Console.vcxproj", "{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}.Debug|x64.ActiveCfg = Debug|x64
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{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}.Debug|x64.Build.0 = Debug|x64
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{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}.Debug|x86.ActiveCfg = Debug|Win32
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{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}.Debug|x86.Build.0 = Debug|Win32
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{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}.Release|x64.ActiveCfg = Release|x64
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{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}.Release|x64.Build.0 = Release|x64
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{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}.Release|x86.ActiveCfg = Release|Win32
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{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EA745E6B-7679-4EA1-8B29-B3D91AF0C747}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>My3DLabirintConsole</RootNamespace>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>Application</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<ClCompile>
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</PrecompiledHeader>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ClCompile>
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<PrecompiledHeader>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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@ -0,0 +1,2 @@
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v140:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=8.1
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Debug|Win32|E:\Projects\3D Labirint recreation\3D Labirint Console\|
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main.cpp
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e:\projects\3d labirint recreation\3d labirint console\3d labirint console\main.cpp(121): warning C4305: 'argument': truncation from 'double' to 'float'
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e:\projects\3d labirint recreation\3d labirint console\3d labirint console\main.cpp(1164): warning C4305: 'argument': truncation from 'double' to 'float'
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e:\projects\3d labirint recreation\3d labirint console\3d labirint console\main.cpp(1171): warning C4305: 'argument': truncation from 'double' to 'float'
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e:\projects\3d labirint recreation\3d labirint console\3d labirint console\main.cpp(1177): warning C4305: 'argument': truncation from 'double' to 'float'
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e:\projects\3d labirint recreation\3d labirint console\3d labirint console\main.cpp(1184): warning C4305: 'argument': truncation from 'double' to 'float'
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3D Labirint Console.vcxproj -> E:\Projects\3D Labirint recreation\3D Labirint Console\Debug\3D Labirint Console.exe
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3D Labirint Console.vcxproj -> E:\Projects\3D Labirint recreation\3D Labirint Console\Debug\3D Labirint Console.pdb (Full PDB)
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