bugged-racing/menu/pause_menu.gd

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GDScript
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extends PopupDialog
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_cancel"):
if get_tree().paused:
hide()
get_tree().paused = false
else:
show()
get_tree().paused = true
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func _on_ContinueButton_pressed():
hide()
get_tree().paused = false
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func _on_ExitButton_pressed():
get_tree().paused = false
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get_tree().change_scene("res://menu/main_menu.tscn")
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get_tree().root.get_child(get_tree().root.get_child_count() - 1).queue_free()