bugged-racing/scenes/base_track_level.gd

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class_name BaseTrackLevel
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extends Spatial
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const CAMERA = preload("res://player/camera.tscn")
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var player_node: Node
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var gui: Node
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onready var track = $Track
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func _ready() -> void:
reset_player_to(track.get_furthest_checkpoint(), player_node)
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add_child(player_node)
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add_child(gui)
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var player_camera = CAMERA.instance()
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player_camera.global_transform = player_node.global_transform.translated(
-player_node.global_transform.basis.z * 100
)
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player_camera.follow_target_path = player_node.get_path()
add_child(player_camera)
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func spawn_player(player_node: Node, gui: Node) -> void:
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self.player_node = player_node
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self.gui = gui
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func reset_player_to(node_to_reset_to: Node, player_node: BuggedVehicle) -> void:
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player_node.reset_transform = node_to_reset_to.global_transform.looking_at(
node_to_reset_to.global_transform.translated(
node_to_reset_to.global_transform.basis.z
).origin,
node_to_reset_to.global_transform.basis.y
)
player_node.reset_transform.origin += node_to_reset_to.global_transform.basis.y * 3
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func _process(_delta: float) -> void:
if Input.is_action_just_released("reset_vehicle"):
reset_player_to(track.get_furthest_checkpoint(), player_node)
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func _on_ResetArea_body_entered(body: Node) -> void:
if body.get_groups().has("car"):
reset_player_to(track.get_furthest_checkpoint(), body)