bugged-racing/scenes/rounding_error_track_level....

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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://scenes/base_track_level.tscn" type="PackedScene" id=2]
[sub_resource type="PlaneMesh" id=11]
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[sub_resource type="SpatialMaterial" id=19]
albedo_color = Color( 0.0352941, 0.835294, 0.968627, 1 )
metallic = 1.0
emission_enabled = true
emission = Color( 0.403922, 1, 0.956863, 1 )
emission_energy = 0.1
emission_operator = 0
emission_on_uv2 = false
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[sub_resource type="ConcavePolygonShape" id=13]
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flags = 39
seamless = true
noise = SubResource( 15 )
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seed = 2
octaves = 5
period = 185.7
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noise = SubResource( 27 )
[sub_resource type="SpatialMaterial" id=26]
albedo_texture = SubResource( 28 )
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[sub_resource type="BoxShape" id=18]
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height = 20.0
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albedo_color = Color( 0.211765, 0.211765, 0.211765, 1 )
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[sub_resource type="SpatialMaterial" id=25]
albedo_color = Color( 1, 0.517647, 0.517647, 1 )
metallic = 1.0
roughness = 0.16
[sub_resource type="SphereMesh" id=22]
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height = 8.0
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[node name="Spatial2" instance=ExtResource( 2 )]
[node name="Track" parent="." index="1"]
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[node name="StaticBody" type="StaticBody" parent="." index="2"]
transform = Transform( 99.9785, 0, 0, 0, 99.9785, 0, 0, 0, 99.9785, 0, 0, 0 )
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mesh = SubResource( 11 )
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material/0 = SubResource( 19 )
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00166, 0 )
curve = SubResource( 14 )
[node name="Road" type="CSGPolygon" parent="Path" index="0"]
use_collision = true
invert_faces = true
polygon = PoolVector2Array( -8, 0, -2, -0.1, 2, -0.1, 8, 0 )
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = true
path_continuous_u = true
path_u_distance = 1.0
path_joined = true
material = SubResource( 16 )
[node name="Slope" type="CSGPolygon" parent="Path" index="1"]
use_collision = true
polygon = PoolVector2Array( -12, -20, -10, 1.25, -8, 0.75, -8, -1, 8, -1, 8, 0.75, 10, 1.25, 12, -20 )
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = true
path_continuous_u = true
path_u_distance = 1.0
path_joined = true
material = SubResource( 26 )
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[node name="ResetArea" type="Area" parent="." index="4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 81.1217, 0 )
[node name="CollisionShape" type="CollisionShape" parent="ResetArea" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -106.576, 0 )
shape = SubResource( 18 )
[node name="StaticBody2" type="StaticBody" parent="." index="5"]
transform = Transform( 4.79458, 0, 0, 0, 4.79458, 0, 0, 0, 4.94336, 8.8505, 2.11758, -40.6915 )
[node name="MeshInstance" type="MeshInstance" parent="StaticBody2" index="0"]
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody2" index="1"]
shape = SubResource( 21 )
[node name="MeshInstance2" type="MeshInstance" parent="StaticBody2" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.6377, 0 )
mesh = SubResource( 22 )
material/0 = null
[node name="StaticBody3" type="StaticBody" parent="." index="6"]
transform = Transform( 4.79458, 0, 0, 0, 4.79458, 0, 0, 0, 4.94336, 168.914, 2.11757, 38.7341 )
[node name="MeshInstance" type="MeshInstance" parent="StaticBody3" index="0"]
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody3" index="1"]
shape = SubResource( 21 )
[node name="MeshInstance2" type="MeshInstance" parent="StaticBody3" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.6377, 0 )
mesh = SubResource( 22 )
material/0 = null
[node name="StaticBody4" type="StaticBody" parent="." index="7"]
transform = Transform( 4.79458, 0, 0, 0, 4.79458, 0, 0, 0, 4.94336, 70.2046, 30.0192, 17.1766 )
[node name="MeshInstance" type="MeshInstance" parent="StaticBody4" index="0"]
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="MeshInstance3" type="MeshInstance" parent="StaticBody4" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.49651, 2.08507, 20.948 )
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="MeshInstance4" type="MeshInstance" parent="StaticBody4" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 11.5075, 2.08507, 25.6033 )
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="MeshInstance5" type="MeshInstance" parent="StaticBody4" index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 34.9486, 2.08507, 12.6446 )
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="MeshInstance6" type="MeshInstance" parent="StaticBody4" index="4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, -24.3061, 2.08507, 1.86125 )
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="MeshInstance7" type="MeshInstance" parent="StaticBody4" index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999998, -26.4032, 2.08507, -20.1367 )
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="MeshInstance8" type="MeshInstance" parent="StaticBody4" index="6"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999998, -10.0048, 2.08507, -25.675 )
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="MeshInstance9" type="MeshInstance" parent="StaticBody4" index="7"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999998, 11.2335, 2.08507, -9.97549 )
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="MeshInstance10" type="MeshInstance" parent="StaticBody4" index="8"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999998, 15.9913, 2.08507, -24.0303 )
mesh = SubResource( 20 )
material/0 = SubResource( 24 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody4" index="9"]
shape = SubResource( 21 )
[node name="MeshInstance2" type="MeshInstance" parent="StaticBody4" index="10"]
transform = Transform( 10.1959, 0, 0, 0, 0.278844, 0, 0, 0, 10.1959, -0.0041151, 11.0898, -0.130523 )
mesh = SubResource( 22 )
material/0 = null
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[node name="DirectionalLight" type="DirectionalLight" parent="." index="8"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 114.863, 0 )
light_energy = 10.0
shadow_enabled = true
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[connection signal="body_entered" from="ResetArea" to="." method="_on_ResetArea_body_entered"]