bugged-racing/scenes/scarab_track_level.tscn

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2021-11-21 22:08:52 +00:00
[gd_scene load_steps=12 format=2]
[ext_resource path="res://assets/dirttrack.png" type="Texture" id=1]
[ext_resource path="res://scenes/base_track_level.tscn" type="PackedScene" id=2]
[sub_resource type="PlaneMesh" id=11]
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up_vector_enabled = false
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albedo_color = Color( 0.309804, 0.235294, 0.121569, 1 )
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bottom_radius = 10.0
height = 50.0
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albedo_texture = ExtResource( 1 )
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radius = 10.0
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[node name="Spatial2" instance=ExtResource( 2 )]
[node name="Track" parent="." index="1"]
track_path = NodePath("../Path")
checkpoint_count = 25
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checkpoint_polygon = PoolVector2Array( -10, -0.1, -4, 15, 4, 15, 10, -0.1 )
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[node name="StaticBody" type="StaticBody" parent="." index="2"]
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mesh = SubResource( 11 )
material/0 = SubResource( 17 )
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[node name="Path" type="Path" parent="." index="3"]
curve = SubResource( 23 )
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material_override = SubResource( 22 )
[node name="CSGPolygon" type="CSGPolygon" parent="Path/CSGCombiner" index="0"]
invert_faces = true
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polygon = PoolVector2Array( -5, 0.01, -5, 1, 5, 1, 5, 0.01 )
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mode = 2
path_node = NodePath("../..")
path_interval_type = 0
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path_interval = 5.0
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path_simplify_angle = 0.0
path_rotation = 2
path_local = true
path_continuous_u = true
path_u_distance = 1.0
path_joined = true
material = SubResource( 22 )
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operation = 2
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snap = 0.1
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width = 589.656
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material/0 = SubResource( 19 )
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mesh = SubResource( 18 )
material/0 = SubResource( 19 )
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mesh = SubResource( 18 )
material/0 = SubResource( 19 )
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mesh = SubResource( 18 )
material/0 = SubResource( 19 )
[node name="StaticBody2" type="StaticBody" parent="." index="8"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 47.389, -1.10313, 51.5569 )
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mesh = SubResource( 20 )
material/0 = SubResource( 22 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody2" index="1"]
shape = SubResource( 21 )
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody3" index="0"]
mesh = SubResource( 20 )
material/0 = SubResource( 22 )
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shape = SubResource( 21 )
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shape = SubResource( 21 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 100.489, 0, 55.8228 )
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use_collision = true
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material = SubResource( 22 )
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use_collision = true
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material = SubResource( 22 )
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transform = Transform( 1, 0, 0, 0, 0.88476, -0.466047, 0, 0.466047, 0.88476, 0, -0.383888, 13.5167 )
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material = SubResource( 22 )
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material = SubResource( 22 )
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material = SubResource( 22 )
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[node name="DirectionalLight" type="DirectionalLight" parent="." index="13"]
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light_energy = 5.0
shadow_enabled = true