2021-11-05 22:11:26 +00:00
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extends VehicleBody
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const STEER_SPEED = 1.5
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const STEER_LIMIT = 0.4
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var steer_target = 0
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2021-11-07 00:33:24 +00:00
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export (float) var MAX_ENGINE_FORCE = 100.0
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export (float) var MAX_BRAKE_FORCE = 50.0
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export (float) var THROTTLE_POWER = 10000.0
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export (float) var MAX_RPM_LOSS_PS = 3000.0
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2021-11-05 22:11:26 +00:00
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2021-11-07 00:33:24 +00:00
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export (Array) var gear_ratios = [ 6, 5, 4, 3, 2, 1.0 ]
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export (float) var reverse_ratio = -6.0
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export (float) var final_drive = 3.38
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export (float) var max_rpm = 7000
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export (float) var min_rpm = 900
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export (float) var gear_switch_time = 0.2
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export (Curve) var power_curve
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2021-11-05 22:11:26 +00:00
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2021-11-07 00:33:24 +00:00
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var clutch_position: float = 0.0
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var rpm = 0
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var gear = 1
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var gear_timer = 0
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onready var frwheel: VehicleWheel = $front_right
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onready var flwheel: VehicleWheel = $front_left
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onready var rrwheel: VehicleWheel = $rear_right
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onready var rlwheel: VehicleWheel = $rear_left
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var traction_wheels: Array
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func _ready():
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for wheel in [frwheel, flwheel, rrwheel, rlwheel]:
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if wheel.use_as_traction:
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traction_wheels.append(wheel)
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2021-11-05 22:11:26 +00:00
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2021-11-07 00:33:24 +00:00
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func _get_gear_ratio():
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if gear == 0:
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return 0
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elif gear == -1:
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return reverse_ratio
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2021-11-05 22:11:26 +00:00
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else:
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2021-11-07 00:33:24 +00:00
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return gear_ratios[gear - 1]
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func _handle_gear_switch(delta: float):
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if gear_timer > 0:
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gear_timer = max(0, gear_timer - delta)
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elif clutch_position > 0.8:
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if Input.is_action_just_pressed("gear_up"):
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if gear + 1 <= gear_ratios.size():
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gear += 1
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gear_timer = gear_switch_time * (2 - clutch_position)
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if Input.is_action_just_pressed("gear_down"):
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if gear - 1 >= -1:
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gear -= 1
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gear_timer = gear_switch_time * (2 - clutch_position)
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func _has_traction():
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for wheel in traction_wheels:
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if wheel.is_in_contact():
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return true
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return false
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func _lerp_rpm(from, to, delta, factor):
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var new_val = lerp(from, to, factor)
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if abs(from - new_val) > MAX_RPM_LOSS_PS * delta:
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var new_factor = inverse_lerp(from, to, from - sign(from - new_val) * MAX_RPM_LOSS_PS * delta)
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new_val = lerp(from, to, new_factor)
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return new_val
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func _physics_process(delta: float):
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clutch_position = Input.get_action_strength("clutch")
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_handle_gear_switch(delta)
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var throttle = Input.get_action_strength("throttle")
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var wheel_rpm = traction_wheels[0].get_rpm()
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var final_rpm = abs(wheel_rpm) * final_drive
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var transmission_rpm = final_rpm * abs(_get_gear_ratio())
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if gear != 0:
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rpm = lerp(rpm, transmission_rpm, delta * (1 - clutch_position))
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rpm = _lerp_rpm(rpm, min_rpm, delta, delta * clutch_position * 3)
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else:
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rpm = _lerp_rpm(rpm, min_rpm, delta, delta * 3)
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if _has_traction():
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rpm += throttle * delta * clutch_position * THROTTLE_POWER
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2021-11-05 22:11:26 +00:00
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else:
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2021-11-07 00:33:24 +00:00
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rpm += throttle * delta * THROTTLE_POWER
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rpm = clamp(rpm, 0, max_rpm)
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var rpm_factor = clamp(rpm / max_rpm, 0.0, 1.0)
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var power_factor = power_curve.interpolate_baked(rpm_factor)
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# Transfer to transmission
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var transmission_input = power_factor * (1 - clutch_position) * _get_gear_ratio()
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var final_input = transmission_input * final_drive
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brake = Input.get_action_strength("brake") * MAX_BRAKE_FORCE
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engine_force = throttle * final_input * MAX_ENGINE_FORCE
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var handbrake = Input.get_action_strength("handbrake")
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rrwheel.brake = handbrake * MAX_BRAKE_FORCE / 2
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rlwheel.brake = handbrake * MAX_BRAKE_FORCE / 2
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$Info.text = "Gear: %d, RPM: %.0f, TRPM: %.0f, Engine force: %.0f" % [ gear, rpm, transmission_rpm, engine_force ]
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steer_target = Input.get_action_strength("steer_left") - Input.get_action_strength("steer_right")
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steer_target *= STEER_LIMIT
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2021-11-05 22:11:26 +00:00
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steering = move_toward(steering, steer_target, STEER_SPEED * delta)
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