bugged-racing/scenes/base_track_level.gd

71 lines
2.0 KiB
GDScript
Raw Normal View History

2021-11-18 20:07:42 +00:00
class_name BaseTrackLevel
2021-11-12 23:03:35 +00:00
extends Spatial
2022-01-19 10:39:45 +00:00
const CAMERA_CONTROLLER = preload("res://player/cameras/camera_controller.gd")
const PLAYER_CONTROLLER = preload("res://player/vehicle_controller.gd")
2021-11-18 23:36:05 +00:00
2022-01-19 10:39:45 +00:00
var player_node: BuggedVehicle
2021-11-13 22:55:18 +00:00
var gui: Node
2022-01-19 10:39:45 +00:00
var camera_controller: CameraController
var player_controller: PlayerVehicleController
2022-01-20 15:50:44 +00:00
var ready = false
2021-11-12 23:03:35 +00:00
2021-11-18 23:36:05 +00:00
onready var track = $Track
2021-11-18 23:08:21 +00:00
2021-11-12 23:03:35 +00:00
func _ready() -> void:
2022-01-20 15:50:44 +00:00
if player_node != null:
_spawn_in_player()
ready = true
2021-11-12 23:03:35 +00:00
2021-11-18 23:08:21 +00:00
2022-01-19 10:39:45 +00:00
func spawn_player(player_node: BuggedVehicle, gui: Node) -> void:
2021-11-12 23:03:35 +00:00
self.player_node = player_node
2021-11-13 22:55:18 +00:00
self.gui = gui
2022-01-20 15:50:44 +00:00
if ready:
_spawn_in_player()
func spawn_vehicle(vehicle: BuggedVehicle) -> void:
reset_player_to(track.get_furthest_checkpoint(), vehicle)
add_child(vehicle)
func remove_player(peer_id: String) -> void:
get_node(peer_id).queue_free()
2021-11-18 23:08:21 +00:00
func reset_player_to(node_to_reset_to: Node, player_node: BuggedVehicle) -> void:
2021-11-20 16:34:08 +00:00
player_node.reset_transform = node_to_reset_to.global_transform.looking_at(
node_to_reset_to.global_transform.translated(
node_to_reset_to.global_transform.basis.z
).origin,
node_to_reset_to.global_transform.basis.y
)
player_node.reset_transform.origin += node_to_reset_to.global_transform.basis.y * 3
2021-11-18 23:08:21 +00:00
2022-01-20 15:50:44 +00:00
func _spawn_in_player():
print("SPAWNING IN PLAYER")
reset_player_to(track.get_furthest_checkpoint(), player_node)
add_child(player_node)
add_child(gui)
player_controller = PLAYER_CONTROLLER.new()
player_controller.vehicle_path = player_node.get_path()
player_node.add_child(player_controller)
camera_controller = CAMERA_CONTROLLER.new()
camera_controller.attach_cameras_to(player_node)
2021-11-20 16:44:35 +00:00
func _process(_delta: float) -> void:
if Input.is_action_just_released("reset_vehicle"):
reset_player_to(track.get_furthest_checkpoint(), player_node)
2021-11-20 16:44:35 +00:00
2022-01-19 10:39:45 +00:00
if Input.is_action_just_released("next_camera"):
camera_controller.next_camera()
2021-11-20 16:44:35 +00:00
2021-11-18 23:08:21 +00:00
func _on_ResetArea_body_entered(body: Node) -> void:
if body.get_groups().has("car"):
reset_player_to(track.get_furthest_checkpoint(), body)