bugged-racing/vehicles/tire_smoke.gd

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class_name TireSmoke
extends Particles
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onready var sound_player: AudioStreamPlayer3D = $tire_sound_player
onready var sound_playback: AudioStreamPlayback = $tire_sound_player.get_stream_playback()
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func _ready() -> void:
_update_sound(1)
# sound_player.play()
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func update(skidinfo: float) -> void:
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_update_sound(skidinfo)
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if skidinfo < 0.5:
emitting = true
else:
emitting = false
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func _update_sound(skidinfo: float) -> void:
sound_player.pitch_scale = 1 + (1 - skidinfo)
var to_fill = sound_playback.get_frames_available()
var factor = (1 - skidinfo) * 2
if to_fill <= 0:
return
while to_fill > 0:
sound_playback.push_frame(Vector2(1.0, 1.0) * factor)
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factor += 1
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to_fill -= 1