bugged-racing/player/cameras/camera_controller.gd

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GDScript
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2022-01-19 10:39:45 +00:00
class_name CameraController
extends Reference
const FOLLOW_CAMERA = preload("res://player/cameras/follow_camera.tscn")
const STATIC_CAMERA = preload("res://player/cameras/static_camera.tscn")
var _cameras = []
func attach_cameras_to(player_node: BuggedVehicle) -> void:
var cockpit_camera = STATIC_CAMERA.instance()
player_node.get_cockpit_position().add_child(cockpit_camera)
cockpit_camera.rotate(Vector3.UP, deg2rad(180))
var follow_camera = FOLLOW_CAMERA.instance()
follow_camera.global_transform = player_node.global_transform.translated(
-player_node.global_transform.basis.z * 100
)
follow_camera.follow_target_path = player_node.get_path()
player_node.get_parent().add_child(follow_camera)
var bumpera_camera = STATIC_CAMERA.instance()
player_node.get_bumper_position().add_child(bumpera_camera)
bumpera_camera.rotate(Vector3.UP, deg2rad(180))
var hood_camera = STATIC_CAMERA.instance()
player_node.get_hood_position().add_child(hood_camera)
hood_camera.rotate(Vector3.UP, deg2rad(180))
var static_follow_camera = STATIC_CAMERA.instance()
player_node.get_static_follow_position().add_child(static_follow_camera)
static_follow_camera.rotate(Vector3.UP, deg2rad(180))
_cameras = [follow_camera, cockpit_camera, hood_camera, bumpera_camera, static_follow_camera]
select_camera(GlobalSettings.selected_camera)
func select_camera(camera_index: int) -> void:
var select_index = camera_index
if camera_index < 0 or camera_index >= _cameras.size():
select_index = 0
GlobalSettings.selected_camera = select_index
_cameras[select_index].current = true
func next_camera() -> void:
select_camera(GlobalSettings.selected_camera + 1)