44 lines
1.6 KiB
GDScript
44 lines
1.6 KiB
GDScript
|
class_name CameraController
|
||
|
extends Reference
|
||
|
|
||
|
const FOLLOW_CAMERA = preload("res://player/cameras/follow_camera.tscn")
|
||
|
const STATIC_CAMERA = preload("res://player/cameras/static_camera.tscn")
|
||
|
|
||
|
var _cameras = []
|
||
|
|
||
|
|
||
|
func attach_cameras_to(player_node: BuggedVehicle) -> void:
|
||
|
var cockpit_camera = STATIC_CAMERA.instance()
|
||
|
player_node.get_cockpit_position().add_child(cockpit_camera)
|
||
|
cockpit_camera.rotate(Vector3.UP, deg2rad(180))
|
||
|
var follow_camera = FOLLOW_CAMERA.instance()
|
||
|
follow_camera.global_transform = player_node.global_transform.translated(
|
||
|
-player_node.global_transform.basis.z * 100
|
||
|
)
|
||
|
follow_camera.follow_target_path = player_node.get_path()
|
||
|
player_node.get_parent().add_child(follow_camera)
|
||
|
var bumpera_camera = STATIC_CAMERA.instance()
|
||
|
player_node.get_bumper_position().add_child(bumpera_camera)
|
||
|
bumpera_camera.rotate(Vector3.UP, deg2rad(180))
|
||
|
var hood_camera = STATIC_CAMERA.instance()
|
||
|
player_node.get_hood_position().add_child(hood_camera)
|
||
|
hood_camera.rotate(Vector3.UP, deg2rad(180))
|
||
|
var static_follow_camera = STATIC_CAMERA.instance()
|
||
|
player_node.get_static_follow_position().add_child(static_follow_camera)
|
||
|
static_follow_camera.rotate(Vector3.UP, deg2rad(180))
|
||
|
_cameras = [follow_camera, cockpit_camera, hood_camera, bumpera_camera, static_follow_camera]
|
||
|
select_camera(GlobalSettings.selected_camera)
|
||
|
|
||
|
|
||
|
func select_camera(camera_index: int) -> void:
|
||
|
var select_index = camera_index
|
||
|
if camera_index < 0 or camera_index >= _cameras.size():
|
||
|
select_index = 0
|
||
|
|
||
|
GlobalSettings.selected_camera = select_index
|
||
|
_cameras[select_index].current = true
|
||
|
|
||
|
|
||
|
func next_camera() -> void:
|
||
|
select_camera(GlobalSettings.selected_camera + 1)
|