bugged-racing/settings/global_settings.gd

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GDScript
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extends Node
var auto_clutch: bool = false
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var automatic_transmission: bool = true
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var steering_sensitivity = 1.0
var return_speed = 2.0
var throttle_sensitivity = 1.0
var brake_sensitivity = 1.0
var steering_deadzone_inner = 0.0
var steering_deadzone_outer = 0.0
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var selected_camera: int = 0
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var multiplayer_name: String = "Player"
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var _config: Dictionary
func _ready() -> void:
_config = read_json_file("res://info.json")
func read_json_file(file_path: String) -> Dictionary:
var file = File.new()
if not file.file_exists(file_path):
print("File not found: %s" % file_path)
return Dictionary()
file.open(file_path, File.READ)
var content_as_text = file.get_as_text()
var content_as_dictionary = parse_json(content_as_text)
return content_as_dictionary
func save_json_file(file_path: String, contents: Dictionary) -> void:
var file = File.new()
file.open(file_path, File.WRITE)
file.store_line(to_json(contents))
file.close()
func get_version_string() -> String:
var version = _config["version"]
var major = version["major"]
var minor = version["minor"]
var patch = version["patch"]
return "%d.%d.%d" % [major, minor, patch]