bugged-racing/scenes/finish_gate.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/checkered.png" type="Texture" id=1]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 0.1, 0.75, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.333333, 0.333333, 0.333333, 1 )
[sub_resource type="CubeMesh" id=3]
size = Vector3( 0.3, 1, 1 )
[sub_resource type="SpatialMaterial" id=4]
albedo_texture = ExtResource( 1 )
uv1_scale = Vector3( 2.07, 2.592, 1 )
uv1_triplanar = true
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[node name="Spatial" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.15, 0 )
[node name="StaticBody" type="StaticBody" parent="."]
[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.444051, 0.366505, 0 )
mesh = SubResource( 1 )
skeleton = NodePath("../..")
material/0 = SubResource( 2 )
[node name="MeshInstance2" type="MeshInstance" parent="StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.448985, 0.365196, 0 )
mesh = SubResource( 1 )
skeleton = NodePath("../..")
material/0 = SubResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="StaticBody"]
transform = Transform( -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0.894511, 0 )
mesh = SubResource( 3 )
skeleton = NodePath("../..")
material/0 = SubResource( 4 )
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[node name="CollisionPolygon" type="CollisionPolygon" parent="StaticBody"]
polygon = PoolVector2Array( -0.5, 0, -0.5, 1.05, 0.5, 1.05, 0.5, 0, 0.4, 0, 0.4, 0.75, -0.4, 0.75, -0.4, 0 )